Guides / Trigonometry

Solving trig equations: every solution, not just the calculator's

Most trig equations have two solutions in every full turn of the circle, and a calculator only ever shows you one. Nearly every lost point is a missing solution: the second quadrant nobody checked, a factor divided away, or an interval that should have been stretched.

Short answer

Get the trig function alone, like sin x = 1/2. Find the reference angle from the value without its sign. Then use the sign to pick the two quadrants where the function has that sign, and write one solution in each. If the angle is 2x or 3x, solve over two or three full turns before dividing. Never divide by sin x or cos x: move everything to one side and factor. For the general solution, add 2kπ (sine and cosine) or kπ (tangent).

Why it works

On the unit circle, the point at angle x is (cos x, sin x). A horizontal line at height 1/2 crosses the circle at two points, one on each side of the vertical axis, so sin x = 1/2 has two solutions per turn: π/6 and π − π/6 = 5π/6. A vertical line crosses at two points mirrored across the horizontal axis, so cosine's two solutions are θ and 2π − θ.

Which quadrants? Sine is positive in quadrants I and II, cosine in I and IV, and tangent in I and III. With a reference angle θ, the angle in quadrant II is π − θ, in III it's π + θ, and in IV it's 2π − θ. The exceptions are the values ±1 and 0, where the two points merge or sit on an axis: sin x = −1 only at 3π/2.

The calculator's inverse functions return one angle from a fixed range: arcsin and arctan give an angle between −π/2 and π/2, and arccos gives one between 0 and π. That's one solution. The other one is up to you.

Example 1: one trig function, a negative value

Solve 2 cos x + √3 = 0 on [0, 2π).

  1. cos x = −√32Isolate the cosine: subtract √3, divide by 2.
  2. Reference angle π/6cos(π/6) = √3/2. Use the value without its sign.
  3. Quadrants II and IIICosine is negative there.
  4. x = π − π/6 = 5π/6, x = π + π/6 = 7π/6One solution in each quadrant.

Example 2: a quadratic in sin x

Solve 2 sin2x + 3 sin x + 1 = 0 on [0, 2π).

  1. (2 sin x + 1)(sin x + 1) = 0Factor it like 2s² + 3s + 1 = (2s + 1)(s + 1), with s = sin x.
  2. sin x = −1/2 or sin x = −1Set each factor to 0, as in solving quadratics by factoring.
  3. sin x = −1/2: x = 7π/6, 11π/6Reference angle π/6; sine is negative in quadrants III and IV, so π + π/6 and 2π − π/6.
  4. sin x = −1: x = 3π/2The bottom of the circle. Only one point has height −1.
  5. x = 7π/6, 3π/2, 11π/6Three solutions, in increasing order.

Example 3: factor, don't divide

Solve 2 sin x cos x = sin x on [0, 2π).

  1. 2 sin x cos x − sin x = 0Everything on one side. Don't divide by sin x: it could be 0.
  2. sin x (2 cos x − 1) = 0Factor out sin x.
  3. sin x = 0: x = 0, πHeight 0 is where the circle meets the horizontal axis.
  4. cos x = 1/2: x = π/3, 5π/3Reference angle π/3; cosine is positive in quadrants I and IV.
  5. x = 0, π/3, π, 5π/3Four solutions. Dividing by sin x would have found only two of them (mistake 2).

Example 4: a double angle

Solve sin 2x = √32 on [0, 2π).

  1. 0 ≤ 2x < 4πMultiply the interval by 2. The angle inside the sine runs through two full turns.
  2. 2x = π/3, 2π/3The first turn: reference angle π/3, quadrants I and II.
  3. 2x = π/3 + 2π = 7π/3, 2x = 2π/3 + 2π = 8π/3The second turn: add 2π to each.
  4. x = π/6, π/3, 7π/6, 4π/3Divide every angle by 2. Two turns, two solutions each: four in all.

Example 5: a value that isn't on the unit circle chart

Solve 3 cos x + 1 = 0 on [0, 2π), to two decimal places.

  1. cos x = −1/3Isolate the cosine.
  2. x = arccos(−1/3) ≈ 1.91The calculator, in radian mode. arccos returns an angle between 0 and π, here in quadrant II.
  3. x ≈ 1.91 or x ≈ 2π − 1.91 ≈ 4.37Cosine is also negative in quadrant III. Mirroring across the horizontal axis gives 2π − x.

Common mistakes, and the exact line they happen on

1. Stopping at the calculator's answer

Solve 3 cos x + 1 = 0 on [0, 2π) (Example 5).

  1. cos x = −1/3Right so far.
  2. x ≈ 1.91This is the mistake. That's the one angle arccos returns. 2π − 1.91 ≈ 4.37 has the same cosine and is also in the interval. Every value strictly between −1 and 1 has two solutions per turn.

2. Dividing by sin x

Solve 2 sin x cos x = sin x on [0, 2π) (Example 3).

  1. 2 cos x = 1, so x = π/3, 5π/3This is the mistake. Dividing both sides by sin x assumes sin x isn't 0, and throws away x = 0 and x = π, where it is. Check: at x = π, both sides are 0. Factor instead, and keep sin x = 0 as one of the cases.

3. Solving 2x on only one turn

Solve sin 2x = √3/2 on [0, 2π) (Example 4).

  1. 2x = π/3, 2π/3Right so far, for the first turn.
  2. x = π/6, π/3This is the mistake. x runs over one turn, so 2x runs over two, and the second turn has two more solutions: 2x = 7π/3 and 8π/3, giving x = 7π/6 and 4π/3. Check: sin(2 · 7π/6) = sin(7π/3) = sin(π/3) = √3/2.

4. The wrong period for tangent

Give every solution of tan x = −1.

  1. x = 3π/4Right so far: reference angle π/4, and tangent is negative in quadrant II.
  2. x = 3π/4 + 2kπThis is the mistake. Tangent repeats every π, not 2π: going halfway round the circle flips the signs of both sine and cosine, and their ratio stays the same. This misses 7π/4 and every other solution in quadrant IV. The general solution is x = 3π/4 + kπ.

Practice

  1. Solve 2 sin x − 1 = 0 on [0, 2π).

    Show answer

    sin x = 1/2, reference angle π/6, quadrants I and II: x = π/6, 5π/6.

  2. Solve tan x = −1 on [0, 2π).

    Show answer

    Reference angle π/4; tangent is negative in quadrants II and IV: x = 3π/4, 7π/4.

  3. Solve 2 cos2x − cos x = 0 on [0, 2π).

    Show answer

    Factor: cos x (2 cos x − 1) = 0. cos x = 0 gives π/2, 3π/2; cos x = 1/2 gives π/3, 5π/3. All four: x = π/3, π/2, 3π/2, 5π/3.

  4. Solve cos 2x = 1/2 on [0, 2π).

    Show answer

    2x runs over [0, 4π): 2x = π/3, 5π/3, 7π/3, 11π/3. Divide by 2: x = π/6, 5π/6, 7π/6, 11π/6.

  5. Solve sin x = −0.6 on [0, 2π), to two decimal places.

    Show answer

    The reference angle is arcsin 0.6 ≈ 0.64. Sine is negative in quadrants III and IV: x ≈ π + 0.64 ≈ 3.79 and x ≈ 2π − 0.64 ≈ 5.64. (The calculator's arcsin(−0.6) ≈ −0.64 isn't in the interval; adding 2π to it gives the 5.64.)